The Epic v. Apple case is taking public position today, however, it has already produced some wild revelations in recent weeks, adding a new set of Microsoft documents, which are cited in the case.
Most of them are similar to the distribution of store revenue, etc.
It has nothing to do with the Epic case, of course, but it’s a desirable look at a rival looking for the flagship edition of some other rival for an internal study, which we don’t see in this sector.
Overall, this is a brilliant review, as one would expect from a game that has amassed more GOTY victories than any other in history, although some Last of Us enthusiasts disagree with some issues raised.
Here are some highlights of the document:
In quiet times:
“While (the narrative chapters of the walking simulator) may not fit what many players expect, they are exceptionally well-made and show what other games, especially natural narrative adventure games, deserve to achieve with dialogue, presentation and dubbing of the characters. . “
Lack of choice:
“The fact that the player does not have the ability to particularly influence or the final results of the story can be anathema to many players and how they understand their role in the video game experience. However, we would say that not all videos games necessarily deserve to be the role of the player who interprets the story of their characters.
About gameplay:
“Naughty Dog still doesn’t seem to succeed in decent fighting in any of its games, and this is no exception. Fortunately for them, this corresponds to the overall theme of the game and pushes the player to use stealth head-on. “
About the images:
“The visual quality and attention to detail in The Last of Us Part II are undoubtedly elegance in virtually any field, and the overall presentation is well ahead of anything other groups have produced on consoles and PCs. “
shortly:
“The Last of Us Part II is an incredibly rare video game in which what it achieves by advancing the art of narrative in video games as a medium in the end surpasses the fact that not everyone likes it or even if everyone is laughing to bet it.
All in all, IArray . . . I actually agree with almost everyone about this review, because it’s pretty much the same as the one I gave you at launch. I even agree with the component that enthusiasts don’t like, that shooting is not smart. I think the game aspires to realism in its shooting game to the point where it would possibly seem too clumsy. But this creates more cinematic moments of “stir” as you fire wild shots in the warmth of combat that don’t hit your Work, but in fact it’s not a smart shooting mechanic on the wider spectrum in the industry.
Anyway, it’s attractive to see everything presented, and you have to wonder what classes Microsoft and its leading groups have been looking for to draw their own adventures imaginable in story games for a nearby player. a direct equivalent of The Last of Us would be for them, and they can’t think of anything announced without delay, but who knows what they’re running on in secret. Very intriguing anyway.
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I’ve been writing about video games, television and videos for Forbes for over 10 years, and you might have noticed my reviews of Rotten Tomatoes and Metacritic.
I’ve been writing about video games, television and videos for Forbes for over 10 years, and you might have noticed my reviews of Rotten Tomatoes and Metacritic. I watch all kinds of games on console and PC, but if it’s looting or shooting, I’m definitely there. If I’m seeing anything, it’s science fiction, terror or superheroes. I’m also a regular on IGN’s Fireteam Chat podcast and have published five science fiction novels.